﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>EMT_Harley's Xanga</title><link>http://emt-harley.xanga.com/</link><description>Latest Xanga weblog from EMT_Harley</description><language>en-us</language><ttl>60</ttl><image><title>The Weblog Community</title><url>http://s.xanga.com/images/xangalogobutton.gif</url><link>http://emt-harley.xanga.com/</link></image><item><title>The Oscars: Who Fucking Cares?</title><link>http://emt-harley.xanga.com/690288497/the-oscars-who-fucking-cares/</link><guid>http://emt-harley.xanga.com/690288497/the-oscars-who-fucking-cares/</guid><pubDate>Thu, 22 Jan 2009 23:44:19 GMT</pubDate><description>&amp;nbsp;&amp;nbsp; &lt;br&gt;</description><comments>http://emt-harley.xanga.com/690288497/the-oscars-who-fucking-cares/#firstcomment</comments></item><item><title>Wednesday, September 10, 2008</title><link>http://emt-harley.xanga.com/673809384/item/</link><guid>http://emt-harley.xanga.com/673809384/item/</guid><pubDate>Wed, 10 Sep 2008 08:45:35 GMT</pubDate><description>&lt;a target="_new" href="%3Cdiv%20style=%22padding:5px;background-color:#F7F3F7;border:1px%20solid%20#ccc;width:580px;%22%3E%20%3Cobject%20width=%22580%22%20height=%22370%22%3E%20%09%3Cparam%20name=%22movie%22%20value=%22http://s3.amazonaws.com/graffitiswf/graffiti_external.swf?random_name=e7de8b9ba7e558fecec45f313143ff2c%22%3E%3C/param%3E%20%09%3Cembed%20src=%22http://s3.amazonaws.com/graffitiswf/graffiti_external.swf?random_name=e7de8b9ba7e558fecec45f313143ff2c%22%20type=%22application/x-shockwave-flash%22%20width=%22580%22%20height=%22370%22%3E%3C/embed%3E%20%3C/object%3E%20%3C/div%3E"&gt;&lt;div style="border: 1px solid rgb(204, 204, 204); padding: 5px; background-color: rgb(247, 243, 247); width: 580px;"&gt;&lt;a&gt; &lt;object width="580" height="370"&gt; 	&lt;param name="movie" value="http://s3.amazonaws.com/graffitiswf/graffiti_external.swf?random_name=e7de8b9ba7e558fecec45f313143ff2c"&gt; 	&lt;embed src="http://s3.amazonaws.com/graffitiswf/graffiti_external.swf?random_name=e7de8b9ba7e558fecec45f313143ff2c" type="application/x-shockwave-flash" width="580" height="370"&gt; &lt;/object&gt; &lt;/a&gt;&lt;/div&gt;&lt;/a&gt;&lt;br&gt;</description><comments>http://emt-harley.xanga.com/673809384/item/#firstcomment</comments></item><item><title>Myreque Part IV: Legacy of Seergaze</title><link>http://emt-harley.xanga.com/653522093/myreque-part-iv-legacy-of-seergaze/</link><guid>http://emt-harley.xanga.com/653522093/myreque-part-iv-legacy-of-seergaze/</guid><pubDate>Wed, 23 Apr 2008 00:37:06 GMT</pubDate><description>Here's what I'm hoping is the very first walkthrough for the new quest:&lt;br&gt;&lt;table style="border: 2px solid black; margin: 3px; padding: 5px; width: 600px; height: 506px;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;b&gt;Where to start &lt;a href="http://www.runescape.com/kbase/viewarticle.ws?guid=legacy_of_seergaze_members" target="_new"&gt;Legacy of Seergaze&lt;/a&gt;:&lt;/b&gt;
&lt;p&gt;
Talk to the Mercenary Adventurer at the &lt;a href="http://www.runescape.com/kbase/viewarticle.ws?guid=temple_trekking_burgh_de_rott_ramble" target="_new"&gt;Burgh de Rott Ramble&lt;/a&gt; start point, east of Paterdomus.
&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Requirements:&lt;/b&gt;&lt;p&gt;
&lt;a href="http://www.runescape.com/kbase/viewarticle.ws?guid=darkness_of_hallowvale_members" target="_new"&gt;Darkness of Hallowvale&lt;/a&gt;&lt;br&gt;
Level 20 Construction&lt;br&gt;
Level 29 Agility&lt;br&gt;
Level 31 Slayer&lt;br&gt;
Level 35 Mining&lt;br&gt;
Level 40 Firemaking&lt;br&gt;
Level 47 Crafting&lt;br&gt;
Level 49 Magic&lt;/p&gt;&lt;br&gt;Items needed:&amp;nbsp; &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 cosmic rune, 3 air runes, 2 different types of weapon, good &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; food, and teak or better pyre logs.&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Helpful items:&amp;nbsp; dhide armor, vyrewatch outfit, blessed sickle &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (for Burgh de Rott Ramblers minigame), &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Meiyerditch shortcut key
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="vertical-align: top;"&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;. &lt;br&gt;You should get together some good food for yourself at the beginning of
the quest.&amp;nbsp; Also be sure to suit up with some dhide and 2 different
types of weapons (I used melee and range).&amp;nbsp; Go east of Paterdomus to
talk to the Mercenary Adventurer.&amp;nbsp; He'll tell you that he saw some
grimy characters going into the temple west of Paterdomus.&amp;nbsp; Go talk to
Drezel inside Paterdomus, and he'll tell you about a new underground
chamber he's discovered, which he calls the Columbarium.&amp;nbsp; Go downstairs
and check it out, paying attention to a glinting object in the
northeast corner near where you enter.&amp;nbsp; Go back and talk to Drezel
again.&amp;nbsp; He'll suggest that you check out the temple.&lt;br&gt;
Here's where
you need your two types of weapons.&amp;nbsp; Go to the third floor of the
temple, where you'll overhear 3 Saradomists and 3 Zamorakians plotting
against the Guthixian edicts.&amp;nbsp; They'll spot you after a bit, and
teleport away, but 2 guards will remain behind to fight you.&amp;nbsp; They can
switch attack styles as well as using all different kinds of protective
prayers, and they both attack you at once, so you may have to eat.&amp;nbsp; You
can leave in the middle of the fight and come back, don't worry.&amp;nbsp; You
can get in two hits with one type of attack before they switch
protection prayers.&amp;nbsp; I recommend simple defense prayer rather than
protection prayers for low-combat-level fighters.&lt;br&gt;
After defeating
them, search the desk near where the plotters were standing to find a
glove and a page from a book.&amp;nbsp; Return these to Drezel in Paterdomus,
and he'll remind you that you're supposed to take the Mercenary
Adventurer to Burgh de Rott.&amp;nbsp; Now go get some lobsters for your charge,
and some more food for yourself.&amp;nbsp; You'll have to play the Burgh De Rott
Ramblers minigame.&amp;nbsp; If you've never done it before, route 1 is the
easiest, route 3 is the hardest, and the rewards correspond with the
difficulty.&amp;nbsp; Once you make it to Burgh de Rott, the adventurer will
reveal himself as Ivan.&amp;nbsp; Go talk to Veliaf in the basement of the bar;
he will send you to Meiyerditch.&amp;nbsp; Get a little more food, and your
vyrewatch outfit, if you have one.&amp;nbsp; If not, keep your dhide armor on.&amp;nbsp;
Also get together a cosmic rune and 3 winds.&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Head to the boat
at the southeast end of town, take it to Meiyerditch.&amp;nbsp; In whatever way
you can, get to the Myreque hideout, and talk to Safalaan, then to his
scientific henchman.&amp;nbsp; They've discovered the reason why you can't hurt
the vyrewatch. Then talk to one of the guards in the same room.&amp;nbsp;
They'll suggest a flail, and tell you to find a book that supports that
opinion.&amp;nbsp; Go search the bunks in the next room to find the book, and
return to the scientist dude.&amp;nbsp; He'll tell you there's a furnace at the
north end of town that you'll need to make this weapon.&amp;nbsp; Pick up a full
complement of tools:&amp;nbsp; hammer,chisel, and saw -- from the wall.&amp;nbsp; Or at
least the hammer, you don't need the chisel and saw 'til later.&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
Get out of there, and head to the northeast corner of town.&amp;nbsp; Pound some
nails into a post in the second house from the northern tip, climb up,
and jump the gap to the north.&amp;nbsp; Head up to the top floor, and search
the trough.&amp;nbsp; You'll see a furnace covered by debris on the bottom
floor.&amp;nbsp; Get the pick in the southwest corner of the room, you'll need
it to break up the debris.&amp;nbsp; Also pick up the coal and the tinderbox in
the same room.&lt;br&gt;
&amp;nbsp;&amp;nbsp; Head to the ground floor and get picking.&amp;nbsp; Once
you get the furnace clear, add the coal and light it.&amp;nbsp; Examine the
furnace, and you'll see that although it's in disrepair, it should work
fine.&amp;nbsp; Head back to the Myreque hideout, where the scientist will
congratulate you, give you a mold for a silverthril chain, and offer
you supplies.&amp;nbsp; Search a barrel for 2 mith and 2 silver bars, and head
back to the furnace.&amp;nbsp; Smelt a silverthril chain out of 1 silver and one
mithril bar, and head back to the hideout.&amp;nbsp; Pick up a blessed sickle
off the shelf next to the scientist, then talk to him.&amp;nbsp; You'll give him
the chain, and he'll ask if you have anything else that might be
useful.&amp;nbsp; Give him the sickle as well.&amp;nbsp; He'll hem and haw, until you
tell him it's the symbol of Myreque resistance, and he'll congratulate
you on a brilliant idea.&amp;nbsp; Why don't you see what Safalaan thinks of all
these new developments.&amp;nbsp; My God!&amp;nbsp; He reveals that the Myreque have
found a door at the south end of the lab in town.&amp;nbsp; He'll drop a hint
about CONSTRUCTION.&amp;nbsp; If you didn't already pick up a saw, you'll need
it now. &lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Head north and east to the city wall, south of where
the furnace was.&amp;nbsp; If you need a map for any of this, it's available at
Sal's guide for the Myreque III quest.&amp;nbsp; Head through the slashed
tapestry and go downstairs to the lab.&amp;nbsp; Talk to Safalaan, then get at
that door with a saw.&amp;nbsp; Talk about your delicate craftsmanship, baby.&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;
Head through the new doorway you cut, then follow Safalaan through a
corridor.&amp;nbsp; Avoid the mutated bloodvelds, unless you're a tough guy.&amp;nbsp;
You can use Protect from Magic if these agressive slayer animals get
ugly on you.&amp;nbsp; If you avoid them, you'll only have to pass by
non-aggressive zombie hands.&amp;nbsp; Eventually you'll catch up with Safalaan
and the gang in a big room.&amp;nbsp; Talk to him again, then examine the rocks
in the northern corner.&amp;nbsp; Talk to Safalaan, yet AGAIN, and some
vyrewatch will show up and attack.&amp;nbsp; After a scene in which you and
Safalaan fight them (it doesn't matter what you do, he'll die, so just
make sure you don't)&amp;nbsp; Safalaan will give off a burst of some magical
light which drives off the vyrewatch.&amp;nbsp; Talk to him and you'll be
transported back to headquarters.&amp;nbsp; Now that you're back, you'll need 4
empty inventory spots.&amp;nbsp; Talk to Safalaan, and he'll give you
ingredients for the new weapon.&amp;nbsp; Grab a chisel off the tool shelf, and
use the emerald on the sickle.&amp;nbsp; Enchant the emerald sickle using lvl 2
enchant, then use the chain on the sickle.&amp;nbsp; The Rod of Ivandis, chain,
and sickle will combine to make the new Flail of Ivandis.&amp;nbsp; Talk to
Safalaan again.&amp;nbsp; He'll ask you to test out this new weapon.&amp;nbsp; Go kill
yourself a vyrewatch just outside the headquarters, and bring the
remains back to Safalaan.&amp;nbsp; He'll tell you to head back to Burgh de Rott
with the news.&lt;br&gt;&amp;nbsp;
Yay, you're almost there!&amp;nbsp; Go back and talk to Veliaf, who will send
you on to Drezel.&amp;nbsp; Grab your pyre logs and make sure you have a
tinderbox.&amp;nbsp; The fastest way to get back is to take one of the
adventurers at the Burgh gates.&amp;nbsp; This time it doesn't really matter if
you let your charge die.&amp;nbsp; Once you get back to Paterdomus, head over to
Drezel, who will tell you that the remains contain a soul who is
suffering horribly.&amp;nbsp; Go back to the columbarium, set your logs on one
of the funeral slabs, place the remains on top, then set the whole
schmegeggie on fire.&amp;nbsp; The spirit will be freed, and you'll get a key.&amp;nbsp;
Use the key on that hidey spot near the entrance, and you'll get a
blood talisman.&amp;nbsp; Go back and talk to Drezel, and then finally head back
to Burgh de Rott and talk to Veliaf.&amp;nbsp; All done!!!!!!!&lt;br&gt;&lt;br&gt;Rewards:&lt;br&gt;&lt;br&gt;A Tome of Knowledge with 3 charges of 2500 exp each.&lt;br&gt;&amp;nbsp;&amp;nbsp; you can only use this on skills that are lvl 35 or better already&lt;br&gt;The Flail of Ivandis, which can be used just like the sickle to &lt;br&gt;&amp;nbsp;&amp;nbsp; raise fungus in the swamp, at a cost of 4 prayer points each &lt;br&gt;&amp;nbsp;&amp;nbsp; time, and which has 30 charges each of which immobilizes a &lt;br&gt;&amp;nbsp;&amp;nbsp; Vyrewatch for about 5-10 seconds.&amp;nbsp; Also it is the only weapon &lt;br&gt;&amp;nbsp;&amp;nbsp; which can harm the Vyrewatch.&lt;br&gt;Experience in runecrafting and some other things, sorry I can't &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; remember how much of each.&lt;br&gt;New advanced slayer monsters!&lt;br&gt;The ability to slay Vyrewatch and burn their remains for treasure!&lt;br&gt;&lt;br&gt;</description><comments>http://emt-harley.xanga.com/653522093/myreque-part-iv-legacy-of-seergaze/#firstcomment</comments></item><item><title>Saturday, April 05, 2008</title><link>http://emt-harley.xanga.com/650719667/item/</link><guid>http://emt-harley.xanga.com/650719667/item/</guid><pubDate>Sat, 05 Apr 2008 23:39:21 GMT</pubDate><description>&lt;p class="MsoNormal"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; I think that guys like me are unsuited to relationships.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The thing is, you can&amp;#8217;t just know about
people, you have to feel them.&lt;span style=""&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;In every
social situation, my mind is running &amp;#8211; why is this person talking to me, is a
smile appropriate here, should I wave or not, what is the subtext of this
conversation &amp;#8211; but it might as well be a hamster running on a wheel for all it
accomplishes.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You see, most folks just
know what the subtext is; they know when to reassure and when to make light, or
if they don&amp;#8217;t know, they make their mistakes without thinking about it, at
least until afterward.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;For me, every
action is an extrapolation based on the sum of previous interactions.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I consciously think: what is the purpose of
this conversation, is it just to be polite, is it an attempt to make a real
human contact, is it to get information, is there an opportunity to crack a
joke, what is the atmosphere and mood of the place we&amp;#8217;re in, will this
conversation result in anything or will this be the beginning and end of our
interaction.&lt;span style=""&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;It&amp;#8217;s sick, really, and it
throws everything off.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You can&amp;#8217;t analyze
people&amp;#8217;s behavior from a logical perspective that doesn&amp;#8217;t take into account
personality, at least personality in the general sense.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It&amp;#8217;s like making an omelet without eggs.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You could probably approximate a base with
some corn starch and whipped cream (no sugar), but it wouldn&amp;#8217;t seem quite
right, and nobody could enjoy it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;</description><comments>http://emt-harley.xanga.com/650719667/item/#firstcomment</comments></item><item><title>Sunday, May 23, 2004</title><link>http://emt-harley.xanga.com/91700866/item/</link><guid>http://emt-harley.xanga.com/91700866/item/</guid><pubDate>Sun, 23 May 2004 04:57:48 GMT</pubDate><description>&lt;P&gt;"The locust of control does not rest on elements outside of yourself."&lt;/P&gt;
&lt;P&gt;-http://www.bodybuilding.com/fun/south16.htm&lt;/P&gt;</description><comments>http://emt-harley.xanga.com/91700866/item/#firstcomment</comments></item><item><title>Sunday, April 04, 2004</title><link>http://emt-harley.xanga.com/77255285/item/</link><guid>http://emt-harley.xanga.com/77255285/item/</guid><pubDate>Sun, 04 Apr 2004 02:14:11 GMT</pubDate><description>Fuckamundo</description><comments>http://emt-harley.xanga.com/77255285/item/#firstcomment</comments></item></channel></rss>